We've been working on changing the character movement into something more precise. While free movement allows a certain unpredictability, it also makes it a lot harder to be accurate in your character positioning and attacks. Check out the video to see the enhancements we've been working on for Clan Commander's movement mechanics. [...]
We’re prototyping the dimensional shifting visuals here. Basically changing from one type or environment to another. This happens based on player controlled sections on the map, so the battlefield is constantly revolving.